Sunday, January 13, 2013

The reason why we’ve done the beta

The reason why we’ve done the beta is to give people the opportunity to play through it and give us feedback. We need decent feedback to make the system. We consider ourselves pretty good designers and developers, but we are nothing without a decent player base giving us feedback all the time. We want to improve the system and make it more suitable for all of our players. We don’t want you to leave, we don’t want you to quit, we love the player base that we’ve got and please help us to make a decent system. If we didn’t care what the players said we would have launched it months ago. We wouldn’t have bothered with a beta, we would’ve said here you go, like it or lump it. We have not done that. We’ve made a beta system to allow people to give us feedback so we could have a good chunk of time to make the system decent for everybody. I don’t want people to quit, that’s the last thing I want, and I’m certainly not saying you should just accept it or go, that’s not what I want at all. Give us your feedback.
This is one of the few opportunities in the industry where you’ll really get listened to. I don’t know how other companies do it but we listen to you and if you’re ever sitting behind a screen and thinking you can’t do anything and you’re looking at it thinking you don’t like it, we will listen to you. Just let us know what you think, give us a suggestion, what you don’t like, how we could improve it, how you would improve it, what would you change, would you scrap bits completely? Tell us your feedback and we will listen. We are working with Mod Emilee to increase our forum presence because we are aware that we have a shed load of work going. Pi’s got to make a super awesome tutorial of awesomeness but we’re still working behind the scenes and I don’t want people to think that we’re not reading the forums. We do have a communication chain going on and we try and get a specific thread pinned every week which we read all of. If you want to get on that one, that will get read by one of us four guys.
It’s worth adding that when we don’t reply it’s probably because we have to take it to another level of feedback and before we can reply to you, we can’t promise anything until say, I speak to Mark and say “Hey Mark, this guy said this and I think it’s really cool. Can we do it?”
We have meetings about this every week about feedback we’ve had on the forums so we can discuss those points. But we need clarity, we need people to say that they’ve tried something, I didn’t like this, I liked this etc. Tell us what you like; tell us what you don’t like. We need constructive feedback. Saying you don’t like something isn’t enough. Tell us why. Don’t forget that we had to change the system. The combat system had got to a point where we couldn’t add anything more to it. It was incredibly difficult for us to keep adding more content to the old system. We had to change it if we wanted to get another 11 years of an awesome game like RuneScape; we had to change the system. It wasn’t an optional thing.
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Wednesday, January 9, 2013

The lessers demons

The lesser demons give you a great training opportunity; they give decent drops and still have fairly low defence and fairly high hitpoints (79). There are four places where you can range them;
1: Within the wizard's tower on the top floor you will find one caged however you will once more struggle to grab arrows which spit is nearly always crowded by mages i really advise that you choose one of many other areas.
2: On karamja island inside the volcano you will discover many lesser demons however since it is an increasingly popular and simple gain access to in most cases crowded into a silly level. Tho driving under the influence lucky and find a clear chair world, here are the safespots:
The places where now follow are simply accessable to people who have begun and take care of almost all of the Dragon slayer quest. You'll need to have your ship to crandor after which walked along the dungeon on Crandor and opened the trick door at the end of the dungeon.
3: On crandor island itself there are two lesser demons spawning, you can actually take cover as well as simple to post your arrows also it rarely gets crowded (Tho it lets you do happen.)
4: In the event you continue on the dungeon on Crandor island you will need to pass some skeletons (lvl 22 and 45) before you can get to the lesser demons. This place gets crowded from time to time but more often than not by meleers as well as you're a ranger it is possible to get at the lessers first. There are no real safespots here and you'll have to have the lessers un-agressive one which just start ranging properly.
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Monday, January 7, 2013

The final method of getting Kudos

The ultimate way to get Kudos is by completing the Statue of Dahmaroc once. To accomplish the statue, you'll want to find Strange Rocks. Strange Rocks are received randomly when skilling. There are fifteen skills which give rocks, and each skill requires one to have a set of two rocks. It is possible to only add to the statue once you've an identical pair. The fifteen skills that give Strange Rocks are highlighted below:
Agility - Make do completing an Agility course.
Construction - Build things. I propose limestone fireplaces simply because they won't break your budget.
Cooking - Cook fish. Having Cooking Gauntlets from Family Crest will help you burn less.
Crafting - There are many means. Making jewellery from gold bars is suggested.
Farming - Basically, any situation that offers you Farming xp gives you the opportunity to understand this rock. Personally, I recieve mine from picking fruit.
Fishing - I highly recommend Monkfish; Which i get both rocks in one inventory. If you cannot fish for Monkfish, Lobsters will be the next best option.
Fletching - Make some unstrung bows.
Firemaking - As long as it isn't barbarian firemaking, then you need to have no trouble.
Herblore - I suggest cleaning herbs. You can get herbs two at any given time from your Sorceress Garden Activity. If you Manage Your Kingdom, you may get several grimy herbs from there.
Hunter - It is suggested Falconry using this one.
Mining - Mine rune essence for this one. Getting the pouches along provides you with more room and possiblity to make them.
Runecrafting - I'd suggest ZMI, but anywhere works. It simply so happens ZMI gives double xp, so it's worth your time and effort.
Smithing - If however you have a Ring of Forging (enchant a ruby ring), then smelting Iron ore will be the answer.
Thieving - Pickpocket an npc which don't hurt you also much or perhaps simple for you to pick out. You can even get rocks for failing.
Woodcutting - Chop ivy because of this one. It does not refill your inventory with anything so banking isn't a problem. Otherwise chop a minimal level tree that's simple and fast.
Starting amazing runescape game from buying cheap rs gold.

Sunday, January 6, 2013

Shall we be good on finances Jagex?

Seeing as you implemented micro-transactions I was curious how that's all going..
I rather such as this game-although it lets you do have its faults- and I wish to continue spending hundreds of hours playing RS gold from the week.
I'd rather not make out the print in almost any business reports cause I understand they're lying. I must hear it from management itself!
Perhaps let's have a poll in beta to listen to how well you're doing! Wait I have got it! Possess a poll on squeal of fortune or Solomon's gen store, that's the perfect place,must how we think you're doing!
Why don't you throw confusing percentages at us cause they're nice pretty and round numbers > under 100 obviously!
He or she is a mindless Jagex drone.
2007, updates like God Wars, GE, and initial removing wilderness/free trade upset the members and caused the greatest known to RS. No-one every considered of RS the same because this event.
2008+, Jagex started doing more pointless updates such as graphical/audio "improvements" and adding things such as Summoning and Dungeoneering.
Skip forward to 2012. You've got SoF being added and shoved down everyone's throats. Andrew Gower quit the organization in late 2010, that has been then a fast deterioration in simply how much Jagex cared (they are RWTing independently website).
SoF, everyone hates it. Jagex doesn't listen. Now in 2013, we have EoC and thus everybody is quitting yet Jagex still doesn't care.
Jagex only help it become seem like they are concerned about getting rid of bots, but they need them today if not mafia wars can be dead. These are money hungry simply temp ban people for botting since they're too afraid to wipe out their own game through perm bans (but they actively perm banned botters in 2006).
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Thursday, January 3, 2013

Future loyalty prog rewards

Seeing that we have launched the very first batch of loyalty rewards, undoubtedly you're filled with questions regarding the long run. I'm thrilled to announce that currently we've got 3 other launches planned in the the coming year that will not only release new loyalty rewards, but in addition offer upgrades towards the ones previously launched.

Firstly it's worth discussing the auras. When making these auras we've tended to categorise each aura as either 'niche' (give a specific little bit of gameplay or cosmetic benefit) or general skill auras (auras that focus on an art and craft and training that skill). You could have noticed that nearly all auras released in June are 'Tier 1' - all general skill auras will have versions at tiers 2, 3 and 4 with the benefit of with all the aura increased at each and every tier. Accessibility to the higher tiers will be based, of course, on what many loyalty RS gold points you've accrued. Remained as ironing out the design on how future tiers will continue to work, but it will all be set up ahead of the next batch is released in October.

Eventually nearly every skill amongst people may have an associated aura and lots of 'niche' auras will exist to guide your specific design of gaming.

Niche auras may additionally have higher tier versions offering bigger and effects, although they're still in consideration. Some niche auras will continue to get just one tier (not really tier 1) determined by their effect.

Future tiers could also have their own cooldown timers adjusted if appropriate.

We're hoping that each month you'll spend money - we're balancing the points to ensure that you can, yet still cut back for that big rewards if it's really what you want to complete. It is the primary reason why the cosmetic costumes and emote rewards are a much cheaper option compared to the auras.

Being a side note, the problems a number of you'd accessing the loyalty system for the first day's launch have recently been addressed - we'd this kind of high rate of applications to sign up the system that the web module couldn’t quite handle the demand! Your website is running well. We've also added a lot more data to the FAQ thread, found here.
Thanks to all our players who had been faithful to us for years - obviously systems like this have always to define a start point - like with a number of updates it's almost impossible for all of us to retrofit past actions into any new system, and the start point needs to be the morning of launch. We truly appreciate all of the months and years you have been around. We did think about this issue carefully back in February whenever we first discussed this design. Was the reality that we couldn't reward previously loyal players a solid enough reason to never launch the device? It's actually a question i was asking all the way to the launch date. In the long run we knew that launching the system would benefit everyone, which not doing the work would benefit nobody, therefore the choice was easy to make.
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