Thursday, January 3, 2013

Future loyalty prog rewards

Seeing that we have launched the very first batch of loyalty rewards, undoubtedly you're filled with questions regarding the long run. I'm thrilled to announce that currently we've got 3 other launches planned in the the coming year that will not only release new loyalty rewards, but in addition offer upgrades towards the ones previously launched.

Firstly it's worth discussing the auras. When making these auras we've tended to categorise each aura as either 'niche' (give a specific little bit of gameplay or cosmetic benefit) or general skill auras (auras that focus on an art and craft and training that skill). You could have noticed that nearly all auras released in June are 'Tier 1' - all general skill auras will have versions at tiers 2, 3 and 4 with the benefit of with all the aura increased at each and every tier. Accessibility to the higher tiers will be based, of course, on what many loyalty RS gold points you've accrued. Remained as ironing out the design on how future tiers will continue to work, but it will all be set up ahead of the next batch is released in October.

Eventually nearly every skill amongst people may have an associated aura and lots of 'niche' auras will exist to guide your specific design of gaming.

Niche auras may additionally have higher tier versions offering bigger and effects, although they're still in consideration. Some niche auras will continue to get just one tier (not really tier 1) determined by their effect.

Future tiers could also have their own cooldown timers adjusted if appropriate.

We're hoping that each month you'll spend money - we're balancing the points to ensure that you can, yet still cut back for that big rewards if it's really what you want to complete. It is the primary reason why the cosmetic costumes and emote rewards are a much cheaper option compared to the auras.

Being a side note, the problems a number of you'd accessing the loyalty system for the first day's launch have recently been addressed - we'd this kind of high rate of applications to sign up the system that the web module couldn’t quite handle the demand! Your website is running well. We've also added a lot more data to the FAQ thread, found here.
Thanks to all our players who had been faithful to us for years - obviously systems like this have always to define a start point - like with a number of updates it's almost impossible for all of us to retrofit past actions into any new system, and the start point needs to be the morning of launch. We truly appreciate all of the months and years you have been around. We did think about this issue carefully back in February whenever we first discussed this design. Was the reality that we couldn't reward previously loyal players a solid enough reason to never launch the device? It's actually a question i was asking all the way to the launch date. In the long run we knew that launching the system would benefit everyone, which not doing the work would benefit nobody, therefore the choice was easy to make.
You may also like the blog about ruenscape information.

No comments:

Post a Comment